Final Game Jam Day of 2022!

The end of a great summer of phenomenal Game Jams!

	Game Jam 2022 - It's Dangerous To Go Alone, Take This" Day 5
What a better way to start the day than to see what some of your talented young future software engineers, designers, game devs and artists have been up to! (They're a really talented bunch your lot!)
 
Arnav showed us all his hard work on the previous game jam with the theme of can't stop moving where we play as a toucan avigating through waves of ghostly apparitions!
 
Max has been modding this week's game up to be a crazy cool volcanic adventure where magma rains down from the skies and players will EXPLODE upon getting hit! (Don't forget to turn your volume down as we went HARD on the explosion sound effects!)
 
Ainjel did some wonderful work modding his face into the game and getting a good chunk of code completed for his victory screen.
 
Owen delighted us as he showed us his spectacular work on a snake inspired title of his own creation.
And let's not forget Haris who switched up the game's formula somewhat this week so rather than avoiding the raindrops our player must instead avoid the ever increasing enemies and aerial attackers!
 
We've had all kinds of cool hacks today in Storm Survival!
Mira gave their bug a cool looking umbrella and designed a unique mechanic called "Protector of the Skies" that helps to shelter our little friend from the storm!
 
Alex worked on his variables, creating a system to give our bug pal more lives and therefore more chances to avoid the bad weather! Stanley wrote code to give the player a big hat to avoid the rain! I like the choice of sprite here! Val added custom art and some different text depending on whether the player wins or loses the game!
It's amazing seeing these ideas come to life 🙂
Have a lovely weekend!
 
Ant & Calum

About our game jams

A game jam is a themed build: we announce a theme, and children across the clubs spend a few weeks making something from it. There is no brief beyond the theme and nothing to finish by a deadline you can fail. Children share what they made on our own platform, where chat and sharing between members is moderated by mentors.

Jams run alongside the ordinary weekly clubs rather than instead of them. A Game Dev Club session is one hour a week, in a group of no more than six, with the same DBS-checked, STEM-certified mentor each week.

Children build their own games rather than working through a set course, starting in Scratch or MakeCode and moving to Python and TypeScript when they are ready.

Past themes have included Evolution, Elemental Powers, The Wall of Doom and Strange Sports, and the results range from a two-screen platformer to something genuinely strange that only makes sense to its author. Both count. A jam is the one point in the year where the brief is deliberately loose, which is when children who normally follow instructions carefully surprise everybody.

Mentors write a note on every child after every session, which is how we know when somebody is ready to move up a level, or would rather stay where they are. Levels move down as readily as up, so the work always fits.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society.

Children can keep the camera off, type instead of speaking rather than being put on the spot, take a break without it disrupting anyone, and step away and come back.

Jams tend to be where that matters most: a deadline nobody set and a theme nobody has to interpret the same way is a much easier place to take a risk than a classroom is.

Live clubs run online across the UK and in person across Essex, Hertfordshire, Cambridgeshire and Suffolk. Over 1,000 children are enrolled. In 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers, scored by five independent judges on safeguarding, inclusivity and community impact.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

Chat to our mentors