Ant's Weekly Round-Up 10th April

Hold the Fort had some amazing creativity involved!

Ant's Weekly Round up 10th April

Hi All!

Ant here once again to tell you about the hacks and what your young coders have been up to this week!

This week we’ve been working on what has probably been my favourite game so far, Hold the Fort. An excellent defence game (with some nifty physics) where players had to use their cannon to shoot an onslaught of dragons out of the sky.

New coder Taylor took this week’s game and switched things up by altering the theme (quite suitably for Easter if I do say so myself) to an egg smashing eggstravaganza. Cracking work Taylor!

Finding the game a little easy, Natalie created her own boss fight which kicks off once the player has survived long enough to prove themselves against the mega-dragon. I haven’t beaten it quite yet Natalie, but next time it’s going down!

We also can’t forget Jaikrish this week who wanted to up the ante (and the chaos!) by doubling our cannons and dramatically increasing the number of dragons to the point where ‘onslaught’ is just too soft a word.

I believe the phrase “Bring on the wall!” briefly popped through my head before the overwhelming force of Dragonfire burned my fortress to the ground. Nicely done Jaikrish.

Moving onwards, our coders better fasten their seatbelts as next week we blast off into the unknown in ‘The Asteroid Field’! In this space adventure, the player must navigate through a barrage of asteroids and into a wormhole where they’ll find safety… or perhaps many many more asteroids! Engage those problem-solving brains and start thinking of what you’d like to build in your own space games next week!

 

As always, if you have any hack ideas you need a bit of help with or if you’re ever stuck don’t forget to message us using that big blue button in the bottom right corner of your screen!

Have a wonderful weekend everyone!


Ant 

What a week in the clubs looks like

Posts like this one are what actually happens in a session, written by the mentors who ran it. A Game Dev Club session is one hour a week, in a group of no more than six, with the same mentor every week, online or at one of our in-person clubs.

That cap is deliberate: it is what makes it possible for a mentor to notice when a child has gone quiet, or has rebuilt the same game four weeks running because they are avoiding something harder.

Children build their own games rather than working through a set course. Levels move down as readily as up, so the work always fits, and staying where you are is a perfectly good outcome. Every mentor is DBS-checked and STEM-certified.

Most children start in Scratch or MakeCode and move to Python and TypeScript when they are ready. Mentors write a note on every child after every session, which is how we know when somebody is ready to move up, and it is why a child who has gone quiet for three weeks does not simply go unnoticed.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join. Children can keep the camera off, type instead of speaking, take a break without it disrupting anyone, and step away and come back.

In 2025 we received the Autism Inclusion Award from the National Autistic Society, and in 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

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