Bad Bunny Rabbit Game Jam Roundup!

Our Easter Game Jam may be over, but we're still having loads of fun checking out all of the cool games our members created! Keep reading to see some egg-cellent games...

Our latest game jam is over and we’ve had some awesome games shared by our members!

As always we’ve decided to share some of our favourite games with you all! 

 

 

 

This game from Lyra is a fun easter themed Would You Rather game, with some really cute art, a splatter of humour, and lots of branching paths! 

 

 

 

Izyan’s game sees our regular bunny rabbit trapped in space, trying to get all the space eggs in this fun twist on our base game!

 

 

 

Dylan has presented us with a game where we see a bunny running around trying to eat the normal eggs while avoiding green eggs! There’s a twist though, all the eggs try to run away!

 

That’s a few of our favourites from this game jam!

If you want to see even more cool games then check out our game jam tab on your dashboard!

How a game jam works

  1. Six to eight weeks of club

    An hour a week, the same mentor, a group of no more than six. Over a term the pieces stack up: events, loops, variables, functions, and whatever else the thing they are building turns out to need.

  2. Then the holidays, and a theme

    We announce a theme and stop there. No brief, no worksheet, and no deadline you can fail. It is the one stretch of the year with an unbroken run at a single idea, which is why most of the building happens here rather than in the term.

  3. Then somebody else plays it

    Finished games go up on our own platform and on this page, where sharing between members is moderated by mentors. Other children play them and award XP. Having a stranger pick up the thing you made is the part that keeps children coming back.

The games our members made

24 games 22 makers 300 XP awarded by other members Built in Scratch

Every one of these is playable in the browser, no account needed. Have a go at a few.

Scratch 31 XP (coding experience points)

eat the egg you little bunny

by Djay7

you are a rabit who is trying to eat the precious chocolate egg. the precious chocolate egg must not be eaten.. atleast…

Scratch 17 XP (coding experience points)

Dancing bunny

by Hackergamer

press start and WATCH [ I'll update it ]

Scratch 16 XP (coding experience points)

Bad Bunny Rabbit

by OliverHealey

click green flag 3 times

Scratch 13 XP (coding experience points)

eat

by Pinartdog123

eat W A S D to move Bunny follows mouse Warning: If you grow too big the whole website might crash, so don't blame me if…

Scratch 11 XP (coding experience points)

Egg Quest

by Lauren

Egg Hunt Choose your game mode! Easy and normal- run through the maze and collect the eggs before the time runs out…

Scratch 9 XP (coding experience points)

Oh no I need to fight the ghost's

by JacksonHale

Oh no i fell in a cave wait there's ghost's HOW TO PLAY click to fire at the bunny ghosts when the mana hit's 100 use it…

Scratch 4 XP (coding experience points)

Bad Bunny Rabbit

by Tedster15

Do not touch the rabbits!

Scratch 3 XP (coding experience points)

Catch The Eggs

by N86789

D or Right Arrow--Move right A or left arrow--Move left Catch the Eggs for more Diffuculty

Scratch 1 XP (coding experience points)

snake.io

by WilliamPulley

W,A,S,D or arrow keys to move aim is to aet all of the other snakes and change the chance of spawning with the chance…

Scratch 1 XP (coding experience points)

Bad Bunny Rabbit

by Shylah

Controls: Space bar and Green Flag button

Scratch

Bad Bunny Rabbit

by Codingisfab

Hold space to charge up jump!

About our game jams

A game jam is a themed build: we announce a theme, and children across the clubs spend a few weeks making something from it. There is no brief beyond the theme and nothing to finish by a deadline you can fail. Children share what they made on our own platform, where chat and sharing between members is moderated by mentors.

Jams run alongside the ordinary weekly clubs rather than instead of them. A Game Dev Club session is one hour a week, in a group of no more than six, with the same DBS-checked, STEM-certified mentor each week.

Children build their own games rather than working through a set course, starting in Scratch or MakeCode and moving to Python and TypeScript when they are ready.

Past themes have included Evolution, Elemental Powers, The Wall of Doom and Strange Sports, and the results range from a two-screen platformer to something genuinely strange that only makes sense to its author. Both count. A jam is the one point in the year where the brief is deliberately loose, which is when children who normally follow instructions carefully surprise everybody.

Mentors write a note on every child after every session, which is how we know when somebody is ready to move up a level, or would rather stay where they are. Levels move down as readily as up, so the work always fits.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society.

Children can keep the camera off, type instead of speaking rather than being put on the spot, take a break without it disrupting anyone, and step away and come back.

Jams tend to be where that matters most: a deadline nobody set and a theme nobody has to interpret the same way is a much easier place to take a risk than a classroom is.

Live clubs run online across the UK and in person across Essex, Hertfordshire, Cambridgeshire and Suffolk. Over 1,000 children are enrolled. In 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers, scored by five independent judges on safeguarding, inclusivity and community impact.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

Chat to our mentors