Dell's Round-Up March 27th

We hear from one of our newest mentor's Dell, on what sounds like an eventful week of fun & games!

Dell's Weekly Round up March 27th
Hello Everybody!
 
It's Dell here - one of the new mentors at The Code Zone. I have had an amazing week and have really enjoyed seeing everyone working on Treasure Hunters and other games!
 
Myself and Ant have had the pleasure of witnessing some amazing games being made, and we couldn't be more proud of the results! There have been creative ideas all around, and we love to see it!
 

For the past few days in the clubs we’ve been working on ‘Treasure Hunters’. In this game, players must race against another ship through the sea, making sure to collect as many treasure chests by reaching the islands popping around the screen first.

My favorite game this week has been George's creation "Buddy's Adventure" where his lovely cat is being featured taking a stroll outdoors to the dark forest.

Pranav has also left me and Ant amazed at his creativity by switching the theme around and creating "Space Hunters", where he's added some amazing graphics and sounds, changing the feel of the game entirely!

Alfie's game was also refined to a professional level, as he had added a mechanic of making the ships bounce against each others, making his game feel amazing!

Next week we've got the "Scaredy Crows" making an appearance to The Code Zone, where you play as a sneaky crow trying to pick up as many corn hobs without running into scarecrows!

Don’t forget to shoot us a message if you need help, have a cool hack idea, or even want to show us something cool you’ve been working on!

See you soon!

Dell

What a week in the clubs looks like

Posts like this one are what actually happens in a session, written by the mentors who ran it. A Game Dev Club session is one hour a week, in a group of no more than six, with the same mentor every week, online or at one of our in-person clubs.

That cap is deliberate: it is what makes it possible for a mentor to notice when a child has gone quiet, or has rebuilt the same game four weeks running because they are avoiding something harder.

Children build their own games rather than working through a set course. Levels move down as readily as up, so the work always fits, and staying where you are is a perfectly good outcome. Every mentor is DBS-checked and STEM-certified.

Most children start in Scratch or MakeCode and move to Python and TypeScript when they are ready. Mentors write a note on every child after every session, which is how we know when somebody is ready to move up, and it is why a child who has gone quiet for three weeks does not simply go unnoticed.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join. Children can keep the camera off, type instead of speaking, take a break without it disrupting anyone, and step away and come back.

In 2025 we received the Autism Inclusion Award from the National Autistic Society, and in 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

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