Did someone say Pizza?

The Code Zone's latest idle game: 'Click For Pizza'

Did someone say Pizza?🍕
This week is The Code Zone's latest idle game: 'Click For Pizza'. In this fun simulator, you run a pizza shop where you aim to sell as many pizzas as possible in order to buy upgrades. The more upgrades you buy, the more pizzas you sell - and the cycle continues! Idle games are amongst some of our favourites here and all my Tuesday members were eager to get stuck in, cook pizzas and make some in-game money 😃
 
For our Guided Hack, we focused on some animation where pizzas would start to fall in the background depending on how many pizzas the player was able to cook per second. Using a pizza variable to keep track of the 'Pizza Per Second' generation, we were able to create falling pizzas that would increase in quantity.
 
We also utilised special effects and layer management coding to keep all of the animation in the background so that our gamer's user interface stayed nice and tidy. Several of our coders love to use animation for their games so it was only natural that they duplicated and edited this animation code to add more effects such as floating fries, donuts and milkshakes.
 
On top of the Guided Hack, we also worked on several fun pieces of code such as adding new upgrades to purchase, creating bonus items which generated even more money and even implementing an auto-buy feature - very clever for those who want to leave the game running and rack up a huge high score! A few of my young coders flipped the idea of a pizza shop on its head and traded it in for some cool and unique themes such as running a doggy training centre and being a manager of a big bank.
 
I love it! Thanks for another great week Coders!
 
The Code Zone Team!
 
coding for kids, kids that code, coding club, coding

What a week in the clubs looks like

Posts like this one are what actually happens in a session, written by the mentors who ran it. A Game Dev Club session is one hour a week, in a group of no more than six, with the same mentor every week, online or at one of our in-person clubs.

That cap is deliberate: it is what makes it possible for a mentor to notice when a child has gone quiet, or has rebuilt the same game four weeks running because they are avoiding something harder.

Children build their own games rather than working through a set course. Levels move down as readily as up, so the work always fits, and staying where you are is a perfectly good outcome. Every mentor is DBS-checked and STEM-certified.

Most children start in Scratch or MakeCode and move to Python and TypeScript when they are ready. Mentors write a note on every child after every session, which is how we know when somebody is ready to move up, and it is why a child who has gone quiet for three weeks does not simply go unnoticed.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join. Children can keep the camera off, type instead of speaking, take a break without it disrupting anyone, and step away and come back.

In 2025 we received the Autism Inclusion Award from the National Autistic Society, and in 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

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