Game Dev Club: Mascot Mayhem Mid-Game Jam Showcase!

Well hey there, coders and parents! Last week was the first week of our current GAME JAM – which, if you weren’t aware, is a two-week long opportunity for our members to make their VERY OWN, CUSTOM GAMES based around a preselected theme, and share them with all their fellow members.

Well hey there, coders and parents! Last week was the first week of our current GAME JAM – which, if you weren’t aware, is a two-week long opportunity for our members to make their VERY OWN, CUSTOM GAMES based around a preselected theme, and share them with all their fellow members.

Members of our clubs are then able to play and give XP points to the creations they like the most! It’s fantastic fun, and we enjoyed a whole club dedicated to working on our projects together last week, which means we’ve already seen some amazing games being made (and we’re only halfway through!). And so, to show off how great our coders’ creations are, we’re holding another Mid-Game Jam Showcase, of course!

For some critical context, our theme this time is ‘Mascot Mayhem’ – aka, our members have been challenged to make games based around the theme of mascots – perhaps from the Olympics, football teams, and of course video games! And so, without further ado, let’s get into the games! In no particular order:

 

1)      Niall – ‘Zonebot Mayhem’

The first game we’re going to be looking at today is Niall’s! Niall made a fantastic game this week that is based around a familiar mascot for all of us here at The Code Zone – aka our mascot, the Zonebot!!

Niall’s game is like a glimpse into the everyday life of Zonebot-kind, with tons of Zonebots of different shapes and colours all wandering around on screen in a crazy, chaotic way!

As you watch the madness unfold, look closely – the eye-catching rainbow Zonebots are zooming around, but also hidden amongst them are special variants like the cop and robber Zonebots (who are in a constant loop of chasing each other!), the bee Zonebot buzzing away, and many more! All while some epic music plays in the background. Stellar stuff, Niall!

2) Isaac – Olympic Sprint!

Next up we have Isaac’s game! Isaac did a brilliant job creating a game based around the recent Olympics – which is a great idea, as that’s where our inspiration for the theme came from! Isaac’s game has the mascot of the Paris 2024 Olympics to the side, cheering us on – because in his game, WE are taking part in the Olympic sprinting race!!

We have to hold down the s key on our keyboard to move us along the track, and try and get to the finish line as soon as possible, to (hopefully) beat the epic high-score Isaac got himself. Give it a go and see if you can!

And of course, with some coding wizardry, Isaac made it possible for players to put their webcam as the background of the game, letting you join the audience in real time! Crikey!

3) James – ‘Zoomba Mario Bros’

Now we’re going to have a look at James’ game – titled ‘Zoomba Mario Bros’! That enigmatic titled may seem confusing at first, but as soon as we get started on James’ game, it becomes a lot clearer – James has made an amazing mash-up between our Zonebot Mascot, and of course the classic enemy from the Mario series, the Goomba.

This absolutely genius side-scroller game was coded in (without any help at all) by James, and features plenty of platforms and screen transitions we can jump and walk over with the arrow keys! And of course, we can stomp on the Zoomba and squish it down, in classic Mario fashion. It’s a ton of fun, well done James!

4) Finn – Easter Bunny’s Adventure!

The next game from Finn takes a cool twist to the mascot theme, by making our main character the mascot of an entire holiday season! The Easter Bunny is giving us a taste of far-off Spring in Finn’s game, having to bounce up high using the arrow keys to try and grab as many of the eggs floating around as it can.

However, it’s not as simple as just collecting yummy chocolate eggs – we have to evade all the monstrous evil eggs that are floating around too, or else we’ll lose points! It’s great that our members are thinking about mascots in all sorts of creative ways – after all, so many things have mascots when you really think about it! Fab job, Finn!

5) Ted – ‘The Olympics’

And now we’re having a look at another brilliant game with an Olympic touch, from Ted! Ted’s take on the Olympic race is also super cool, but this time things are a lot trickier – not only are we up against a robotic opponent, but we also have to press both the left and the right arrow at the same time to run, having to spam the button presses as quickly as we can!

Honestly, it’s almost as tricky as actual running (… okay, ill admit that’s a slight exaggeration, but still!). And of course, the runner we’re playing as is none other than the Mascot for the coding language Scratch, the Scratch Cat! We’ve got to make it to the finish line before the robot does – have a go yourself, and see if you can claim that elusive Gold Medal. Big well done for this amazing game, Ted!

And unfortunately, that’s all we have time for today! As usual, it was so hard to pick which games to showcase (there’s just so many great choices), and don’t worry if yours didn’t make it – we’ll do more showcases again soon, and yours could be on that one, who knows! Just keep up the hard work with your coding.

Remember that to play any of these games, you can click on the Game Jam tab and click on ‘past jams’ to view all the submissions for this Game Jam or any of the past ones, and even play the games that us mentors have made! Be sure to give your fellow coders an XP point too by clicking on the XP star icon. We hope you enjoy the last week of the Game Jam, and we’ll see you again soon!

How a game jam works

  1. Six to eight weeks of club

    An hour a week, the same mentor, a group of no more than six. Over a term the pieces stack up: events, loops, variables, functions, and whatever else the thing they are building turns out to need.

  2. Then the holidays, and a theme

    We announce a theme and stop there. No brief, no worksheet, and no deadline you can fail. It is the one stretch of the year with an unbroken run at a single idea, which is why most of the building happens here rather than in the term.

  3. Then somebody else plays it

    Finished games go up on our own platform and on this page, where sharing between members is moderated by mentors. Other children play them and award XP. Having a stranger pick up the thing you made is the part that keeps children coming back.

The games our members made

37 games 34 makers 870 XP awarded by other members Built in MakeCode and Scratch

Every one of these is playable in the browser, no account needed. Have a go at a few.

Scratch 57 XP (coding experience points)

zonebot mayhem

by Niall

watch and have fun

Scratch 38 XP (coding experience points)

wales

by Izyan1

Scratch 34 XP (coding experience points)

Target Game

by MrBanana

TARGET CLICKER is a game where you have to click the target before the time runs out!! PLS Give XP!!!!

Scratch 26 XP (coding experience points)

Mascot Mayhem

by AlenMukan

try and add the show better

Scratch 26 XP (coding experience points)

Zone Bot Tower Defense (Jam Ver.)

by Gengar

This is in a VERY unplayable state. I have made significant progress, but I just can't finish this in the time frame. A…

Scratch 25 XP (coding experience points)

Running race

by davisjunior15

My Game jam project s to move accept webcam you will be in stadium

Scratch 20 XP (coding experience points)

Mascot Mayhem

by TomYarnold

xspace to fire projectiles arrows to move

Scratch 20 XP (coding experience points)

Mascot Mayhem

by DerrynRees

Enjoy it, please.

Scratch 20 XP (coding experience points)

Mascot Mayhem

by Leon11

s s s difficulty level game try to beaaaat it

Scratch 20 XP (coding experience points)

sonic run away

by noahb1210

run away from eggman

Scratch 20 XP (coding experience points)

Mascot Mayhem

by rocket0558

use the arrow keys collect rings

Scratch 18 XP (coding experience points)

Mascot Mayhem

by Eliseus

there are 10 sounds, can you hear them all?

MakeCode 13 XP (coding experience points)

The Olympic RPG Adventure

by TobyRichardson

Train for the running race. When the timer is up, the race will start. The game will move for you.

Scratch 12 XP (coding experience points)

alex

by Alexander16

MakeCode 8 XP (coding experience points)

Hapless hurdles

by TaishaKARANTH

Hapless Hurdles! Bring a friend or family member to play against you on this multiplayer game! Controls for player 1…

Scratch 4 XP (coding experience points)

Mascot Mayhem

by Finn9

this one i forgot to upload in easter use the arrow keys to net the good colourful eggs and avoid the bad ones get 10…

MakeCode 1 XP (coding experience points)

Mascot Mayhem

by Timi-Alex

compete against the compettors

MakeCode

ring a ring

by Harry14

click on the icons on the bottom to switch rings.press a to go to the other ring (cant do this when you have 1 point)

Scratch

Olympian runner

by Hazarm

Go auround the maze collecting olympic rings.[ do this by using the arrow keys ] Although, the Evil Zonebot is very…

About our game jams

A game jam is a themed build: we announce a theme, and children across the clubs spend a few weeks making something from it. There is no brief beyond the theme and nothing to finish by a deadline you can fail. Children share what they made on our own platform, where chat and sharing between members is moderated by mentors.

Jams run alongside the ordinary weekly clubs rather than instead of them. A Game Dev Club session is one hour a week, in a group of no more than six, with the same DBS-checked, STEM-certified mentor each week.

Children build their own games rather than working through a set course, starting in Scratch or MakeCode and moving to Python and TypeScript when they are ready.

Past themes have included Evolution, Elemental Powers, The Wall of Doom and Strange Sports, and the results range from a two-screen platformer to something genuinely strange that only makes sense to its author. Both count. A jam is the one point in the year where the brief is deliberately loose, which is when children who normally follow instructions carefully surprise everybody.

Mentors write a note on every child after every session, which is how we know when somebody is ready to move up a level, or would rather stay where they are. Levels move down as readily as up, so the work always fits.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society.

Children can keep the camera off, type instead of speaking rather than being put on the spot, take a break without it disrupting anyone, and step away and come back.

Jams tend to be where that matters most: a deadline nobody set and a theme nobody has to interpret the same way is a much easier place to take a risk than a classroom is.

Live clubs run online across the UK and in person across Essex, Hertfordshire, Cambridgeshire and Suffolk. Over 1,000 children are enrolled. In 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers, scored by five independent judges on safeguarding, inclusivity and community impact.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

Chat to our mentors