Game Jam 2022 - Storm Survival Day 3

We've had some quite technical hacks and interesting visual changes today inside of Storm Survival!

Game Jam 2022 - It's Dangerous To Go Alone, Take This" Day 3
Day 3 of our Game Jam!
 
Eddie has summoned the Gods of Rain to lash down on our poor bug just trying to survive the storm! Though fear not, because Bob and Jimmy the Guardian Squirrels are on hand to offer shelter from the heavens. If the player hides near one of the squirrels then nothing can touch them!
 
Arlo made his Game Dev Club debut as an official member today and made some very striking visual changes to his game. Such a cool style!
Tal made custom art for her sprites and gave her bug a shield to protect it from the rain. Check out Tal's raindrop design!
 
Seyon worked on Battle Tanks, he gave the game a unique look and designed a huge round to fire towards his foes! Seyon has loads of ideas for this game, I can't wait to see how it turns out!
 
We've had some quite technical hacks and interesting visual changes today inside of Storm Survival!
 
Harry completely changed the look of his game, giving it an abstract feel with a foreboding soundtrack.
Blake designed a bird enemy to swoop down and attack our bug friend, as if it didn't have enough problems with the rain and lightning!
Spriha and WIll wrote code to give the little bug an umbrella to keep itself dry!
Seb started work on a Mario Star to help the bug fend off the terrible weather!
 
Taylor and Denis made some very cool visual changes to their game. Denis made an amazing new player sprite and I really like the red rain in Taylor's game!
 
It was great hacking with everyone this evening...until next time!
 

About our game jams

A game jam is a themed build: we announce a theme, and children across the clubs spend a few weeks making something from it. There is no brief beyond the theme and nothing to finish by a deadline you can fail. Children share what they made on our own platform, where chat and sharing between members is moderated by mentors.

Jams run alongside the ordinary weekly clubs rather than instead of them. A Game Dev Club session is one hour a week, in a group of no more than six, with the same DBS-checked, STEM-certified mentor each week.

Children build their own games rather than working through a set course, starting in Scratch or MakeCode and moving to Python and TypeScript when they are ready.

Past themes have included Evolution, Elemental Powers, The Wall of Doom and Strange Sports, and the results range from a two-screen platformer to something genuinely strange that only makes sense to its author. Both count. A jam is the one point in the year where the brief is deliberately loose, which is when children who normally follow instructions carefully surprise everybody.

Mentors write a note on every child after every session, which is how we know when somebody is ready to move up a level, or would rather stay where they are. Levels move down as readily as up, so the work always fits.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society.

Children can keep the camera off, type instead of speaking rather than being put on the spot, take a break without it disrupting anyone, and step away and come back.

Jams tend to be where that matters most: a deadline nobody set and a theme nobody has to interpret the same way is a much easier place to take a risk than a classroom is.

Live clubs run online across the UK and in person across Essex, Hertfordshire, Cambridgeshire and Suffolk. Over 1,000 children are enrolled. In 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers, scored by five independent judges on safeguarding, inclusivity and community impact.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

Chat to our mentors