Game Jam Round Up: Don't Go Outside

Starting 2024 off with a Big Ol' Game Jam!

We started the year off with another Game Jam! For all the new Code Zone followers, we often have Game Jams throughout the year to hone our coding and creative game making skills. A Game Jam will always come with a theme and a blank project for you to create whatever comes to mind. 

This Winter Game Jam certainly got our creative gears moving with the theme,”Don’t Go Outside!” From games including “Oh no! You’re Outside…”, “Mouse Madness!”,”Spaceman Adventure!” and “Don’t Go Outside or Else!”, we are super chuffed at this year's game submissions! We’ve seen games that are super goofy with sound designs and others with cool new animations. Some games were spooky! And others left us giggling in our swivel chairs. 

Wondering how to join the next Game Jam? Keep an eye out in your dashboard and one our Facebook page for Game Jam updates. The next Game Jam will be out in a few weeks. We encourage all Game Jamers to start saving up your coding skills and fun ideas for the next round!

Take a look below at our Game Jam submissions. Well done Coders!

 

How a game jam works

  1. Six to eight weeks of club

    An hour a week, the same mentor, a group of no more than six. Over a term the pieces stack up: events, loops, variables, functions, and whatever else the thing they are building turns out to need.

  2. Then the holidays, and a theme

    We announce a theme and stop there. No brief, no worksheet, and no deadline you can fail. It is the one stretch of the year with an unbroken run at a single idea, which is why most of the building happens here rather than in the term.

  3. Then somebody else plays it

    Finished games go up on our own platform and on this page, where sharing between members is moderated by mentors. Other children play them and award XP. Having a stranger pick up the thing you made is the part that keeps children coming back.

The games our members made

16 games 16 makers 235 XP awarded by other members Built in MakeCode and Scratch

Every one of these is playable in the browser, no account needed. Have a go at a few.

Scratch 29 XP (coding experience points)

Winter Game Jam

by DerrynRees

The zone bot follows your mouse and you need to collect tacos to get damage and player score, Enjoy!

Scratch 22 XP (coding experience points)

Oh no! You're Outside...

by Nicky

Uh-oh! You've landed in the great outdoors! Embark on the ultimate survival challenge... Navigate with your MOUSE…

MakeCode 14 XP (coding experience points)

Spaceman adventure

by TaishaKARANTH

You need to save the princess from the aliens!! Use arrow keys to move and use the letter X if you need more info. Rest…

MakeCode 14 XP (coding experience points)

Don't Go Outside

by Luna4

Arrow Keys to move, B button to check your list, Press ' to open the map if you get lost!!

Scratch 12 XP (coding experience points)

leaf

by chillguy22

press the green flag

MakeCode 12 XP (coding experience points)

Don't Go Outside Game Jam!

by Ethan464

Do Not Press Down The Right Arrow, Trust Me This is a life or death situation!

MakeCode 11 XP (coding experience points)

Don't Go Outside Or Else!

by TobyRichardson

Get into the house and guide the character around it.

Scratch 11 XP (coding experience points)

Winter Game Jam

by Henry30

Use the left and right arrow keys to avoid the lighting and use the mouse as your torch to seek out the UFO's. If you…

Scratch 8 XP (coding experience points)

Mouse Madness! (don't go outside)

by LewisGoodwin

welcome to mouse madness! A game where you hold down your mouse to walk there(and avoid the madness around you) Try to…

MakeCode 4 XP (coding experience points)

zombie apocalypse

by Jesse3

get the girl and run right to find a shelter

MakeCode 2 XP (coding experience points)

Don't Go Outside

by Ella1

Use the arrows to avoid the lightning and collect houses for lives.

About our game jams

A game jam is a themed build: we announce a theme, and children across the clubs spend a few weeks making something from it. There is no brief beyond the theme and nothing to finish by a deadline you can fail. Children share what they made on our own platform, where chat and sharing between members is moderated by mentors.

Jams run alongside the ordinary weekly clubs rather than instead of them. A Game Dev Club session is one hour a week, in a group of no more than six, with the same DBS-checked, STEM-certified mentor each week.

Children build their own games rather than working through a set course, starting in Scratch or MakeCode and moving to Python and TypeScript when they are ready.

Past themes have included Evolution, Elemental Powers, The Wall of Doom and Strange Sports, and the results range from a two-screen platformer to something genuinely strange that only makes sense to its author. Both count. A jam is the one point in the year where the brief is deliberately loose, which is when children who normally follow instructions carefully surprise everybody.

Mentors write a note on every child after every session, which is how we know when somebody is ready to move up a level, or would rather stay where they are. Levels move down as readily as up, so the work always fits.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society.

Children can keep the camera off, type instead of speaking rather than being put on the spot, take a break without it disrupting anyone, and step away and come back.

Jams tend to be where that matters most: a deadline nobody set and a theme nobody has to interpret the same way is a much easier place to take a risk than a classroom is.

Live clubs run online across the UK and in person across Essex, Hertfordshire, Cambridgeshire and Suffolk. Over 1,000 children are enrolled. In 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers, scored by five independent judges on safeguarding, inclusivity and community impact.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

Chat to our mentors