Half Term Game Jamminggg!

A little round up of what happened over May Half Term!

Half Term Coding Fun!
Ant from The Code Zone here to give you a quick roundup of all things Game Dev club with us over the half term. Yesterday your boys and girls had the option to either get cracking with the second week's guided hack on our current featured game 'Dungeon of Doom' or dive into working on their own fresh and unique project through the Game Jam.
 
This half term's Game Jam has come with the latest theme of 'EVOLUTION'. I say this every half term and I'll happily say again that I would encourage all take part who fancy the opportunity to put all that they've learned over the last few months into action. Not only is it a chance to reinforce our learning but in my biased opinion (as someone who loves all things and topics game dev) it's jolly good fun too.
 
A few notable pieces of work that have come to fruition so far include a planet that grows and transforms as time passes, an ant simulator where the minuscule arthropods get smarter as they collect more food and even a range of Pokemon-style evolution animations.
 
A common statement that I hear from new or perhaps slightly nervous coders is 'I don't know how to start'.
To this, I always say 'just pop us a message on what you would like to build and we'll walk you through it.'
 
This goes doubly so for anyone who's tempted to partake and thinks that it sounds like a blast but is apprehensive about taking those first steps, just reach out through your Code Zone Dashboard, it's what we're here for and we love to help!
 
I hope all our members had a cracking half term and best of luck to any entering their exam periods!

About our game jams

A game jam is a themed build: we announce a theme, and children across the clubs spend a few weeks making something from it. There is no brief beyond the theme and nothing to finish by a deadline you can fail. Children share what they made on our own platform, where chat and sharing between members is moderated by mentors.

Jams run alongside the ordinary weekly clubs rather than instead of them. A Game Dev Club session is one hour a week, in a group of no more than six, with the same DBS-checked, STEM-certified mentor each week.

Children build their own games rather than working through a set course, starting in Scratch or MakeCode and moving to Python and TypeScript when they are ready.

Past themes have included Evolution, Elemental Powers, The Wall of Doom and Strange Sports, and the results range from a two-screen platformer to something genuinely strange that only makes sense to its author. Both count. A jam is the one point in the year where the brief is deliberately loose, which is when children who normally follow instructions carefully surprise everybody.

Mentors write a note on every child after every session, which is how we know when somebody is ready to move up a level, or would rather stay where they are. Levels move down as readily as up, so the work always fits.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society.

Children can keep the camera off, type instead of speaking rather than being put on the spot, take a break without it disrupting anyone, and step away and come back.

Jams tend to be where that matters most: a deadline nobody set and a theme nobody has to interpret the same way is a much easier place to take a risk than a classroom is.

Live clubs run online across the UK and in person across Essex, Hertfordshire, Cambridgeshire and Suffolk. Over 1,000 children are enrolled. In 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers, scored by five independent judges on safeguarding, inclusivity and community impact.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

Chat to our mentors