"Losing Is Good" Game Jam Showcase!

We've been having so much fun with our Summer Game Jam! Check out all of the awesome projects we've seen so far...

How’s it going, coders and parents? I hope you’re all doing well – or should I say, doing bad? – after all, we’re onto the second week of our latest GAME JAM, with the theme of ‘LOSING IS GOOD’, which has been full to the brim with amazing games, all with their own twists to turn the rules of video games inside-out, making it so that we need to lose the games to win them!

As a reminder, our Game Jams are a chance for members of The Code Zone to let their creativity and coding abilities run wild – we choose a base theme and some starter code, but after that, what ends up in their games are entirely their own ideas!

What’s more, they can then choose to share their games with the rest of The Code Zone, who can then play their games, admire their hard work and creativity, and of course award them some XP points too. It’s a great way of getting members to try out all the coding knowledge they’ve learnt, while having a ton of fun in the process!

Because our Game Jams are always packed with fantastic submissions, we always like to showcase a few that have really stood out to us within the first week. And so without further ado, let’s get ready to win – or lose – in these crazy, topsy turvy games! In no particular order:

 

Ben – Hungry Kitties!

The first game here comes from Ben! He’s made an awesome game that first and foremost features his lovely pet cats, Snowy and Luna, who are watching happily in the geometry-dash inspired background, painstakingly drawn by Ben to look exactly like them!

They’re very cute, but I can’t help but think they’ve got a mischievous look in their eyes… and when I think about how troublesome cats can be sometimes, and especially how huge they are in comparison to the Zonebot (who has been given some extra evil tech upgrades by the way, and does front flips and backflips when we jump!), I start to realise why ‘Losing is Good’ in Ben’s game – I think those cheeky cats are hoping we’ll bump into one of Ben’s custom-drawn spikes, so they can eat us for lunch!!

Well, losing may not be good for the player, but it’s certainly good for those cats’ tummies, I suppose. I wonder what Zonebot tastes like? Either way, you’ve done a brilliant job in your game, Ben, so very well done!

Jackson – Weird, Whacky, and Wonderful!

The next game is from Jackson – and everything is crazy! Normally our member’s games have a touch of craziness to them, but Jackson pulled out all the stops for this one. It’s got tons of sound effects, interesting colour schemes, and some crazy mechanics – for example, the spikes in this game actively avoid us, trying to jump over us instead of bumping into us!

I guess they’re determined not to let us win this week, that is, they’re determined not to let us lose. However, if we do manage to get hit by them, then we’re treated to a fantastic version of the Guided Hack, which rotates like a spinning slot machine display, leaving us full of anticipation for if we’re going to win or lose!! Masterfully done, Jackson – we love it!

Enzo – Capybaras and springs!

Next up, it’s Enzo’s game – Enzo has made an awesome game where we get to play as a Capybara with springs for feet, that allow us to jump super high, all while a beautiful sunset paints the sky in the background.

We need to be careful though, as crewmates from Among Us come sliding across the ground – I can only imagine that this Capybara is a bit of a troublemaker, and maybe they’ve come to put a stop to it!

However of course, if we get caught, we don’t need to worry – after a brief bit of time, we’ll see that we’ve actually won the game, with a ton of trophy emojis to really hammer it home. Great stuff Enzo!

Mason – Bacterial

Now we’re on to Mason’s game, a coding masterpiece he’s named ‘Bacterial’ – Mason has carefully coded a huge amount of features into his game, ranging from a main menu with functioning buttons, a bunch of awesome gameplay, and multiple endings!

We play as an evil bacterium, determined to avoid capture by the heroic scientists trying to find a cure to us, which is where the theme of the Game Jam comes in – if we take too many hits from the medicines, we’ll be cured, which is a win for the human race (but a game over for us!) With inventive hand-drawn costumes, tons of complex code, and all sorts of fun mechanics, Mason’s smashed it out of the park with his creation for this Game Jam! Huge well done.

Niall – Spikes!

And last in our showcase this time round is Niall’s game! Niall has made a fantastic game where the objective fits perfectly with our Game Jam theme – we actually can only progress in the game if we jump into the spikes!

Niall’s game features a soothing soundtrack as well as full platformer physics, with multiple levels available to us, and even a very funny little intro sequence where we get to learn the rules of the game! Get as far as you can, and don’t forget to use your double jump too to reach far-off platforms. Fantastic job Niall, your game is as awesome as it is spiky!

And that’s going to have to be the end of this showcase, I’m afraid! As always, it was super hard to pick which games to showcase (there’s always so many amazing games to pick from), and so don’t you worry if yours didn’t make it – we’ll keep making showcases, and yours could feature here in the future! Just keep up the hard work with your coding.

Remember that to play any of these games, you can click on the Game Jam tab and click on ‘past jams’ to view all the submissions for this Game Jam or any of the past ones, and even play the games that us mentors have made! Be sure to give your fellow coders an XP point too by clicking on the XP star icon. We hope you enjoy the second week of the Game Jam, and we’ll see you again soon!

How a game jam works

  1. Six to eight weeks of club

    An hour a week, the same mentor, a group of no more than six. Over a term the pieces stack up: events, loops, variables, functions, and whatever else the thing they are building turns out to need.

  2. Then the holidays, and a theme

    We announce a theme and stop there. No brief, no worksheet, and no deadline you can fail. It is the one stretch of the year with an unbroken run at a single idea, which is why most of the building happens here rather than in the term.

  3. Then somebody else plays it

    Finished games go up on our own platform and on this page, where sharing between members is moderated by mentors. Other children play them and award XP. Having a stranger pick up the thing you made is the part that keeps children coming back.

The games our members made

72 games 65 makers 1,624 XP awarded by other members Built in MakeCode and Scratch

Every one of these is playable in the browser, no account needed. Have a go at a few.

MakeCode 151 XP (coding experience points)

the duckling...

by liam2013

Save the duckling...

MakeCode 70 XP (coding experience points)

Block dash 2.0

by samoconnor

Minecraft version off geometry dash

Scratch 61 XP (coding experience points)

bacterial

by Masonw.

there is no settings ;)

Scratch 55 XP (coding experience points)

geometry dash

by Mine_art832

noooo instructions 'cvdvsddscfdsdfsdfgsd

Scratch 54 XP (coding experience points)

firing fakes

by Djay7

this game is like all of those other shooter games on scratch where you stay in the middle and enemies close in on you…

MakeCode 54 XP (coding experience points)

Pearl Protect

by Val_the_researcher

The King has trusted you to protect the Wisdom Pearl, the most powerful thing on earth. The gohsts are after it. Your…

Scratch 52 XP (coding experience points)

the reverse race

by Djay7

this game is a footrace, but you lose if you win 3 times (and win if you lose 3 times). press left click or right click…

Scratch 46 XP (coding experience points)

seb

by SebWelch2015

figure it out

Scratch 43 XP (coding experience points)

Crazy Golf

by FletcherSavage

Scratch 40 XP (coding experience points)

Losing Is Good

by BenElmas

HEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHE…

MakeCode 33 XP (coding experience points)

Losing Is Good

by Albert5

Try beat my high score-------- u won't

Scratch 29 XP (coding experience points)

oh poo

by Benji G

make those evil balls have it by pooing on…

Scratch 25 XP (coding experience points)

Losing Is Good

by Diddle

Press space bar to jump. Just remember losing is good. GOODLUCK.

Scratch 24 XP (coding experience points)

Losing Is Good

by JaxAttax

lucky win or lose roll

Scratch 23 XP (coding experience points)

Losing Is Good

by HannahHill

be careful of the floating object because the coins get in the way

Scratch 23 XP (coding experience points)

Losing Is Good

by Samaya

If you lose before 1000 points, wait till 1000 points. If you do get to 1000 points before losing well good for you. If…

Scratch 23 XP (coding experience points)

Losing Is Good

by Rory11

Die. That is my only advice. (and use up to jump)

Scratch 20 XP (coding experience points)

Losing Is Good

by Quantwin

avoid the enemies!!!!!!!!!!!!!!!!!!!

Scratch 19 XP (coding experience points)

Lose to creepers

by Redjambeans

Hello! Welcome to Lose To Level Up a game where you have to lose to creepers because losing is good Timer At level…

Scratch 18 XP (coding experience points)

Losing Is Good

by Maxmountstevens

clik a wepond to spawn it and doge

Scratch 17 XP (coding experience points)

Losing Is Good

by Urban Legend

In this game there are: *Lives system *Coins that take away 100 points *Obstacles you can see To move the bot, use the…

Scratch 15 XP (coding experience points)

ICE AND FIRE

by MusaAW

Cool game made by Mentor Musa Boss at 2000 score

Scratch 15 XP (coding experience points)

DANCE 2

by TommyP2016

LOOK NOW!!!!!!!!!!!!!!

MakeCode 14 XP (coding experience points)

Losing Is Good

by Luna4

Losing is good in this game! Enter combat with a multitude of enemies, but BEWARE, defeating them only makes them…

Scratch 10 XP (coding experience points)

Rock 'N' Tumble

by Rupert

Welcome to Rock 'N' Tumble Instructions are in the game

Scratch 8 XP (coding experience points)

Let Them Inside

by Gengar

Please read this to learn how to play. You work a night shift in an office and have to open doors to let some of code…

Scratch 7 XP (coding experience points)

Platformer but losing is good

by Eliseus

Mentor Patrick still thinks that losing is good, so I invited him to help you lose in this platformer, which is totally…

Scratch 6 XP (coding experience points)

Snake Eyes

by Nobi

So you knoe how 1 is the lowest number on a Die, well I aim to get you excited about rolling 1. Click on the Dice and…

Scratch 5 XP (coding experience points)

Geometry Dash 99

by SophieFl00f

Welcome to Geometry Dash 99! It is an infinite runner, with the coolest songs for anyone to play. Press space to jump…

Scratch 5 XP (coding experience points)

8 level platformer mobile

by SophieFl00f

Use arrow keys or WASD or mobile to move. You have to go through the 8 levels that I have made. Make sure to give XP!

Scratch 4 XP (coding experience points)

Space Explorer (with losing is good)

by SophieFl00f

use WASD or arrow keys to move. use spacebar to shoot. shoot the asteroids and UFOs! if you shoot the star, all…

Scratch 3 XP (coding experience points)

Clicker

by SophieFl00f

Tap the Exotic fruit for points. Use them for better stuff! Do not worry about pressing that stop button, because the…

Scratch 2 XP (coding experience points)

rockventure: a new platformer

by SophieFl00f

use WASD, arrow keys or mobile to move. But lava is rising, is that the good part though?

Scratch 1 XP (coding experience points)

Losing Is Good

by Blitzee

you love my game olso play this song called cuteous ovoloaed and nom nom nom nom nom nom nom

Scratch 1 XP (coding experience points)

the big question

by ZAVI

try to lose or you can find the truth is it somewhere?

About our game jams

A game jam is a themed build: we announce a theme, and children across the clubs spend a few weeks making something from it. There is no brief beyond the theme and nothing to finish by a deadline you can fail. Children share what they made on our own platform, where chat and sharing between members is moderated by mentors.

Jams run alongside the ordinary weekly clubs rather than instead of them. A Game Dev Club session is one hour a week, in a group of no more than six, with the same DBS-checked, STEM-certified mentor each week.

Children build their own games rather than working through a set course, starting in Scratch or MakeCode and moving to Python and TypeScript when they are ready.

Past themes have included Evolution, Elemental Powers, The Wall of Doom and Strange Sports, and the results range from a two-screen platformer to something genuinely strange that only makes sense to its author. Both count. A jam is the one point in the year where the brief is deliberately loose, which is when children who normally follow instructions carefully surprise everybody.

Mentors write a note on every child after every session, which is how we know when somebody is ready to move up a level, or would rather stay where they are. Levels move down as readily as up, so the work always fits.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society.

Children can keep the camera off, type instead of speaking rather than being put on the spot, take a break without it disrupting anyone, and step away and come back.

Jams tend to be where that matters most: a deadline nobody set and a theme nobody has to interpret the same way is a much easier place to take a risk than a classroom is.

Live clubs run online across the UK and in person across Essex, Hertfordshire, Cambridgeshire and Suffolk. Over 1,000 children are enrolled. In 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers, scored by five independent judges on safeguarding, inclusivity and community impact.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

Chat to our mentors