Minecraft Round Up - Let's make our own Archery Range 🎯
In this week's Minecraft Mod Club, we are continuing our Minecraft Mini Game series and coding our very own game of Archery Range
In this game, players will be given a bow and a full stash of arrows to start shooting three available targets. Each target is at a different distance from the player and are worth different points. Play with friends to see who can get the most points in a minute or who can hit the most targets before they run out of arrows!

The Archery Range is built up through three functions: the range, the back wall and the targets. The range and back wall are created by using a series of 'fill with' coding blocks - whereas the target is created by using the 'circle of' coding block in the shapes section (which can be found under the 'advanced' coding menu).
We also use a 4th function in order to give the player a bow and a stack of arrows once the whole code has been called.
In order to make it so the targets are at different distances, we create two variables to mark the 'x' axis and the 'z' axis, by doing this we can manipulate these variables in order to determine the position of the targets - an awesome use of a variable!

You can make the Archery Range you own by changing the value of each target - give yourself 10, 20, 50 or even 100 points for every bullseye you get. You can also change the look of both the target and the range to match your world.
Go for old oak blocks for your forest cottage core theme, or maybe try some of the cool ore blocks if you're building your Code Carnival in a mine - let your imagination go wild!
Be sure to drop a message to your mentors with your Minecraft Mini Game ideas and see if your idea becomes next week's mod!
Until next time, happy building!
About Minecraft Mod Club
Minecraft Mod Club uses Minecraft Education Edition to teach real code. Children write mods rather than just playing: custom blocks, new behaviours, things the game does not do out of the box. For a child who would happily spend all weekend in Minecraft, it is usually the easiest way in.
It is included with every membership rather than sold separately. Sessions are one hour a week in a group of no more than six, with the same DBS-checked, STEM-certified mentor, and children build their own projects rather than following a set course. Most start in Scratch or MakeCode and move to Python and TypeScript when they are ready.
Modding is a good bridge because the feedback is immediate and visible: change the code, reload the world, see whether the block behaves. That makes the jump from block-based coding to written code less abrupt than it usually is, which is the point where most children stall when they are learning alone.
Mentors write a note on every child after every session, so we know when somebody is ready to move up a level or would rather stay put.
More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society. Children can keep the camera off, type instead of speaking, and take a break without it disrupting anyone.
More like this
The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.
Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.
The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.




