Minecraft Round Up - Let's Play Monster Arena ⚔️

In this week's Minecraft Mod Club, we are continuing our Minecraft Mini Game Series by coding our very own Monster Arena Game!

Minecraft Round Up - Let's Play Monster Arena

In this mod, the player is placed into a fighting arena where waves and waves of enemies will come and attack! If players can survive until Round 10 then will be awarded with a Netherite Sword for some serious hacking and slashing.

Play with other Minecraft friends and see how many waves you can endure together, or make it into a competition to see who can survive the longest in Monster Arena. 

The arena is generated by coding a large cube of Minecraft blocks, before then using the "Fill with: Air" coding block to hollow out the area ready for the players to begin. We then call the 'Setup Wave' function which starts a countdown before calling the next two functions.

The first one is the 'Give Loot' function which arms the player with a sword and an apple ready for the first wave. The second function is 'Spawn Zombies' which spawns zombies in random positions within the arena. With each wave, the spawn function is multiplied with each wave making it harder and harder as the player goes on!

The wonderful thing about the Monster Arena mod is that there are so many ways to make this Minecraft Mini Game your own. You can swap out the Zombies for any mob or enemy of your choice. You can also make the waves even harder by modifying the spawn multiplier to get even more enemies with each passing round.

You can change the Minecraft blocks to give the game a brand new look and swap out what weapon the players have to begin and end with - the choice is yours!

Let us know how which wave you got to in Monster Arena and what Mini Game you'd like us to code next week :)

Until next time, happy building!

About Minecraft Mod Club

Minecraft Mod Club uses Minecraft Education Edition to teach real code. Children write mods rather than just playing: custom blocks, new behaviours, things the game does not do out of the box. For a child who would happily spend all weekend in Minecraft, it is usually the easiest way in.

It is included with every membership rather than sold separately. Sessions are one hour a week in a group of no more than six, with the same DBS-checked, STEM-certified mentor, and children build their own projects rather than following a set course. Most start in Scratch or MakeCode and move to Python and TypeScript when they are ready.

Modding is a good bridge because the feedback is immediate and visible: change the code, reload the world, see whether the block behaves. That makes the jump from block-based coding to written code less abrupt than it usually is, which is the point where most children stall when they are learning alone.

Mentors write a note on every child after every session, so we know when somebody is ready to move up a level or would rather stay put.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society. Children can keep the camera off, type instead of speaking, and take a break without it disrupting anyone.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

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