Modders: Kitchen Chaos

This week in Modders, we have a brand new game called ‘Kitchen Chaos’

Modders: Kitchen Chaos
Welcome back to another fun week at Game Dev Club - I hope you're all wrapping up warm this October!
 
This week in Modders, we have a brand new game called ‘Kitchen Chaos’ - this game is perfect for anyone a fan of Over Cooked! This game takes place in a kitchen where the player controls a cook who is assigned a recipe to cook. Moving the cook with the arrow keys, the player navigates the cook through the kitchen to pick up ingredients needed for the randomly generated recipe before setting it on a plate ready to be served.
 
For our Guided Hack, we wanted to add more kitchen-like elements to our game so we decided to implement a cooking mechanic. We added a new variable called ‘prepared_ingredients’ which held a new array of items which included “cooked meat”. We assigned the cooking function to the B button which meant if the cook was within a certain amount of pixels of the newly created pan and was holding the raw meat, then the sprite asset would swap to the cooked meat image when the B button was pressed. Raw meat could no longer be added to the plate, however cooked meat could - much tastier!
 
We will be doing a new hack for Kitchen Chaos next week, but until then be sure to check out the Sprite Data Coding Skill which will show you how to add different data to variables in written Python.
 

What a week in the clubs looks like

Posts like this one are what actually happens in a session, written by the mentors who ran it. A Game Dev Club session is one hour a week, in a group of no more than six, with the same mentor every week, online or at one of our in-person clubs.

That cap is deliberate: it is what makes it possible for a mentor to notice when a child has gone quiet, or has rebuilt the same game four weeks running because they are avoiding something harder.

Children build their own games rather than working through a set course. Levels move down as readily as up, so the work always fits, and staying where you are is a perfectly good outcome. Every mentor is DBS-checked and STEM-certified.

Most children start in Scratch or MakeCode and move to Python and TypeScript when they are ready. Mentors write a note on every child after every session, which is how we know when somebody is ready to move up, and it is why a child who has gone quiet for three weeks does not simply go unnoticed.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join. Children can keep the camera off, type instead of speaking, take a break without it disrupting anyone, and step away and come back.

In 2025 we received the Autism Inclusion Award from the National Autistic Society, and in 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

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