The Floor Is Lava Mid Game Jam Showcase!

We’re onto the second week of our latest GAME JAM, with the theme of ‘The Floor is Lava’, which has been full of sizzling, scorching and volcanically cool games so far!

How’s it going, coders and parents?

I hope you’re all doing well, and of course remembering to wear your lava-proof boots – after all, we’re onto the second week of our latest GAME JAM, with the theme of ‘The Floor is Lava’, which has been full of sizzling, scorching and volcanically cool games so far!

As a reminder, our Game Jams are a chance for members of The Code Zone to let their creativity and coding abilities run wild – we choose a base theme and some starter code, but after that, what ends up in their games are entirely their own ideas!

What’s more, they can then choose to share their games with the rest of The Code Zone, who can then play their games, admire their hard work and creativity, and of course award them some XP points too. It’s a great way of getting members to try out all the coding knowledge they’ve learnt, while having a ton of fun in the process!

Because our Game Jams are always packed with fantastic submissions, we always like to showcase a few that have really stood out to us within the first week. And so without further ado, let’s put on our protective gear and explore these lovely lava-themed games! In no particular order:

 

1)      Daniel – Lava at the Disco!

The first game we’ll be jumping into is from Daniel! Daniel starts off this list strongly by giving us a particularly groovy game to play – while others may have focused on the peril a lava floor can cause, Daniel wasn’t afraid and instead chose to make his game into one with a fantastic bunch of Disco-themed changes!

Instead of the regular, default platforms, Daniel has filled his game with tons of colourful, flashy surfaces that we can leap and dance around on (as well as a Zonebot can dance, I suppose), with a brilliant Disco background to go with it.

But rest assured, the floor is still lava – and the lovely dance floor will be engulfed by its fury the longer we wait, so you’d best dance on over to the exit! And in case you were wondering – yes, there is background music, and yes, it’s obviously Never Gunna Give You Up by Rick Astley. Doh, Rickrolled again… well played, Daniel!!

 2)      Layla – Lava, Faster and Faster!

Perhaps it’s no coincidence that our next game comes from someone whose name looks so similar to ‘lava’ – Layla has absolutely smashed it with her submission to the Game Jam! In Layla’s game, the exit door doesn’t just finish the game anymore – instead, the level switches to a new set of platforms, giving us practically endless replayability.

But it wasn’t enough for Layla to just let us play new levels as we progressed – like all great game developers, she knew that the levels would need to get more challenging to keep players interested, so she’s made it so that over time, the lava begins to rise faster and faster, until it’s a serious challenge even for the most experienced of gamers. Playing as our awesome custom-designed character, we’ll have to be super speedy to avoid the very angry-looking lava below. Fantastic stuff, Layla!

 3)       Maya – Underwater Lava-flows

Next up is Maya’s game – she decided to switch up the theme a little by introducing lava to its opposite, water! With a super bubbly fun soundtrack playing in the background, Maya has set her game underwater with the player as a shark, and even adding details like a beautifully drawn coral reef we can jump on like a platform!

But Maya has also added an extra challenge to her game – a sliding barrier, moving up and down, blocks our way for one of the most important jumps. We’ll have to time our jump carefully to make it past! It’s a fantastic bit of coding that gives her game some extra flair. And if you’re wondering whether lava can really be underwater – strangely enough, it can! So well done Maya, not only is your game mega-awesome, but it’s mega-educational too!

4)      James – Lava Riders

Now we’re going to have a look at a game from James, who has designed an awesome experience that very inventively fits the theme of the Game Jam. James’ game is a sidescroller-type adventure where we play as an intrepid little speedboat, surfing over an honest-to-goodness OCEAN of lava!!

All around us, particles of lava spit up from the depths, and our speedboat leaves a jet of fire behind us as we whirr through the firey waves. We have to dodge heaps of floating, jagged rocks, that James cleverly programmed to realistically float up and down using trigonometry no less!

Let me tell you – if the floor really WAS lava, I’d want to be the one on a lava-boat like this, that’s for sure! Fantastic job, James!

 5)        Thomas – Ice, Avalanches, and Multiple Players!

And next we’re going to have a look at a game from Thomas! Thomas has really thought outside the box for his game, which flips our theme on its head – instead of a rising tide of lava, a mountain of powder snow has begun to form at the floor, threatening to bury our player inside of it!

Or perhaps it would be more accurate to say players, as Thomas has expertly designed his game to feature a whopping 10 clones of the player, all fully controllable!! And apparently, they’re all called Eugene.

While it’s inevitable that a few of our Eugenes fall to their shivering doom, this approach allows us to spread out our characters on the platforms and grab as many of the icy gemstones he’s scattered around his game, that are our main source of points – and of course, if we’re lucky, we might get a few to the exit too! The custom visuals are so cool (no pun intended) – great job, Thomas!

And unfortunately, that’s all we have time for today! As always, it was super hard to pick which games to showcase (there’s always so many amazing games to pick from), and so don’t you worry if yours didn’t make it – we’ll keep making showcases, and yours could feature here in the future! Just keep up the hard work with your coding.



Remember that to play any of these games, you can click on the Game Jam tab and click on ‘past jams’ to view all the submissions for this Game Jam or any of the past ones, and even play the games that us mentors have made!

Be sure to give your fellow coders an XP point too by clicking on the XP star icon. We hope you enjoy the second week of the Game Jam, and we’ll see you again soon!

How a game jam works

  1. Six to eight weeks of club

    An hour a week, the same mentor, a group of no more than six. Over a term the pieces stack up: events, loops, variables, functions, and whatever else the thing they are building turns out to need.

  2. Then the holidays, and a theme

    We announce a theme and stop there. No brief, no worksheet, and no deadline you can fail. It is the one stretch of the year with an unbroken run at a single idea, which is why most of the building happens here rather than in the term.

  3. Then somebody else plays it

    Finished games go up on our own platform and on this page, where sharing between members is moderated by mentors. Other children play them and award XP. Having a stranger pick up the thing you made is the part that keeps children coming back.

The games our members made

60 games 55 makers 2,127 XP awarded by other members Built in MakeCode and Scratch

Every one of these is playable in the browser, no account needed. Have a go at a few.

Scratch 352 XP (coding experience points)

Battle Tanks (MODDED)

by EagleInventor

Welcome to a modded version of battle tanks. Play as a future US army tank (the Abrams X) and fight against t90 tanks…

Scratch 107 XP (coding experience points)

The Floor is Lava

by Isaac8

Use the keys: A (to go left) D (to go right) Space (to jump) Enjoy!

Scratch 90 XP (coding experience points)

Click for Pizza

by OtisCraft

[V 0.4 IS HERE!!] click to get pizzas, then use them to get things and upgrades! things added in 0.4: -added a new…

Scratch 86 XP (coding experience points)

🌋🐔 Floor Lava Chicken

by Amitai

-------------------------------------- EASY MODE : Hold SPACE and release to jump NORMAL MODE: Turn using LEFT and RIGHT…

MakeCode 85 XP (coding experience points)

Heated Rush [DEMO]

by DanielBarnard

This game is incomplete, think of it like a demo. Controls: LEFT, UP, RIGHT Controller buttons. Avoid the fireballs…

Scratch 63 XP (coding experience points)

ЅЦЯѴІѴЗ

by Gengar

READ THIS DESCRIPTION BEFORE PLAYING. Thanks :) You control a ball who has to jump on platforms and avoid the lava to…

Scratch 52 XP (coding experience points)

amoung us

by Sharkboy17

jump but do not fall !!!!! added new level

Scratch 47 XP (coding experience points)

The Floor is Lava Platformer

by Redjambeans

How to Move Left - Left arrow Right - Right arrow Jump - Up arrow What you need to do Complete all the levels, watch out…

Scratch 45 XP (coding experience points)

The Floor Is Lava

by Adam19

just the floor is lava the lava rises, complete the levels. (in progress)

Scratch 41 XP (coding experience points)

Piggltons Character Water Fight

by PiggletonUltra

VERSION 1.0 IS FINALLY OUT --------------------------------- THANKS EVERYONE FOR WAITING FOR THE GAME…

Scratch 38 XP (coding experience points)

Bin It

by Michael303

Scratch 38 XP (coding experience points)

The Floor is Lava Platformer

by ZacStandley

Click the space bar to jump, and avoid the lava. This game is actually quite hard in my opinion ( or maybe I'm just bad…

MakeCode 35 XP (coding experience points)

If You Can't Stand The Heat...

by MalakaiOConnor

A simple (and damn do I MEAN simple) trivia game. Please do not question why the bird is a duck (and if there are any…

Scratch 33 XP (coding experience points)

UFO Attack

by Unknown Player 10

CONTROL :use the mouse to move and hold it fire lasers GAME :when you have defeated 500 of the small UFOs you will…

Scratch 28 XP (coding experience points)

The Floor Is Lava

by Dex123

arrow keys, five levels to complete and MINCRAFT!!!!!!!!!

Scratch 26 XP (coding experience points)

The Floor Is Lava

by Alfie2304

you can use your arrow keys to move you can jump five times if you spam the top arrow

Scratch 25 XP (coding experience points)

Fast Rocket Escape

by Nobi

Fly. Fly fast. The lava is rising. Faster! Doge the metal crates. Doge the anvils. Doge the fire. Click the UFOs. Suvive…

Scratch 22 XP (coding experience points)

Lava game

by Cole2

Use the arrow keys to move and space to jump and try to get coins 🦐🦐🦐

MakeCode 21 XP (coding experience points)

OXM 2 in: the lava planet!

by Harry14

arrow keys to move. A (button on screen, space bar, z, ect.) to shoot. have fun!

Scratch 19 XP (coding experience points)

The Floor is Lava

by Sebbywebby

BEAT THE BOSS PRESS SPACE TO SHOOT

Scratch 17 XP (coding experience points)

chicken escape

by Olivia8

h=change hats elaphant hat=hook bunny hat=jump cheetah hat=speed there are 13 levels

Scratch 17 XP (coding experience points)

The Floor Is Lava

by Faisal

Floor is lava with lava chicken edition

MakeCode 17 XP (coding experience points)

the floor is lava!

by Harry14

you have been chosen for the hit netflix tv show: the floor is lava! but oh no! the lava is real! also, why are you a…

Scratch 16 XP (coding experience points)

The Floor is Lava

by Benji G

blast them befor they blast you

MakeCode 15 XP (coding experience points)

The end of the world

by HG1813800

2150. Disaster strikes. Survival in the wasteland that once was Earth is a mere hope. Unless a great sacrifice is…

Scratch 12 XP (coding experience points)

The Floor Is Lava

by RebelRex7

space bar is jump and left and right arrows is move try not to touch the lava

Scratch 10 XP (coding experience points)

The Floor Is Lava

by OtisCraft

escape the rising lava, and don't go on the floor once the lava has touched it! arrow keys=move space=jump

Scratch 8 XP (coding experience points)

lava rising

by Sebastian.B.UK

jump to the top without falling in the lava

Scratch

CoPyrIGht MEE OFFISHUL

by SaulBoddington

Me 100000000 Br3Ws3R 0000000000000.000000000001

About our game jams

A game jam is a themed build: we announce a theme, and children across the clubs spend a few weeks making something from it. There is no brief beyond the theme and nothing to finish by a deadline you can fail. Children share what they made on our own platform, where chat and sharing between members is moderated by mentors.

Jams run alongside the ordinary weekly clubs rather than instead of them. A Game Dev Club session is one hour a week, in a group of no more than six, with the same DBS-checked, STEM-certified mentor each week.

Children build their own games rather than working through a set course, starting in Scratch or MakeCode and moving to Python and TypeScript when they are ready.

Past themes have included Evolution, Elemental Powers, The Wall of Doom and Strange Sports, and the results range from a two-screen platformer to something genuinely strange that only makes sense to its author. Both count. A jam is the one point in the year where the brief is deliberately loose, which is when children who normally follow instructions carefully surprise everybody.

Mentors write a note on every child after every session, which is how we know when somebody is ready to move up a level, or would rather stay where they are. Levels move down as readily as up, so the work always fits.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society.

Children can keep the camera off, type instead of speaking rather than being put on the spot, take a break without it disrupting anyone, and step away and come back.

Jams tend to be where that matters most: a deadline nobody set and a theme nobody has to interpret the same way is a much easier place to take a risk than a classroom is.

Live clubs run online across the UK and in person across Essex, Hertfordshire, Cambridgeshire and Suffolk. Over 1,000 children are enrolled. In 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers, scored by five independent judges on safeguarding, inclusivity and community impact.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

Chat to our mentors