Virtual Reality Safety

We have started using Virtual Reality in our clubs, but there are a few things to be aware of.

Virtual Reality Safety

Virtual Reality is a lot of fun, and we have developed a game that children can play in to interact and code objects to move around and solve puzzles.  There are, however, a few things that we think you should be aware of.

 

There are currently no long-term studies on the affects of Virtual Reality. The studies that do exist say "Young children tolerate fully immersive 3D virtual reality game play without noteworthy effects on visuomotor function". However, each manufacturer has set down recommended ages and we use Oculus 2 headsets, which have recommended age of 13+.

This is, in the most part we believe, due to the fact that you have to be 13 to have a Facebook account. Obviously we want to do everything we can to keep children safe, but also allow children to experience such exciting technology.

All of the safety worries are around the impact of long-term and constant use and exposure, which is not our aim.  All VR sessions will be limited to 20 minutes, with a break of at least 20 minutes between activities.

The activity we mostly use in the club requires coding on the computer, and then looking to see what the impact is within the headset.

VR can cause motion sickness in some people. We will encourage all children to tell us if they do and we will adjust how they use the headsets.

We have experiences that don't induce motion sickness in even the wobbliest of people.  If your child feels woozy we will suggest they take a break, and give them some advice on how we can adjust things for them.  Please let us know if they mention anything at home!

 

When booking, please indiciate that you are happy for your child to use VR.  If you are not then please let us know and we will make allowances so they don't miss out on the coding.

Finally - our mums use to say "don't sit so close to the TV or you'll get square eyes" and...well...sorry mum!

Who wrote this

We run coding clubs for children aged 6 to 16, so the guides here are written by the mentors who teach them rather than by a marketing team. Live online clubs are open to children anywhere in the UK, and our in-person clubs run across Essex, Hertfordshire, Cambridgeshire and Suffolk.

A live club is one hour a week, in a group of no more than six, with the same DBS-checked, STEM-certified mentor.

Children build their own games rather than working through a set course, starting in Scratch or MakeCode and moving to Python and TypeScript when they are ready. More than a third of our members are autistic or have ADHD, based on what parents tell us when they join.

Mentors write a note on every child after every session, which is how we know when somebody is ready to move up a level or would rather stay where they are. Levels move down as readily as up. Nothing is forced, and staying put is a perfectly good outcome.

In 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers, scored by five independent judges on safeguarding, inclusivity and community impact, and in 2025 we received the Autism Inclusion Award from the National Autistic Society. Over 1,000 children are enrolled.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

Chat to our mentors