Our Halloween Game Jam Round Up...WEEK 1!

but the question is....did you look under the bed?

We’ve already seen so many incredible games, and we’re only halfway through! That’s why we wanted to take a moment to show off some of these incredible spooky Halloween inspired games. Here we go, in no particular order…

As many of you will already be aware, this week we kicked off our super exciting Halloween Game Jam! For those who are new to The Code Zone, the Game Jam provides an opportunity for our coders to make their own games and animations based on a theme.

Members of our live clubs get to work on their games during club time with the help of their mentor, and our mentors are also accessible through the chat for those who need a hand outside of club time. 

The theme for the current Game Jam is… Don’t Look Under The Bed!

We’ve already seen so many incredible games, and we’re only halfway through! That’s why we wanted to take a moment to show off some of these incredible spooky Halloween inspired games. Here we go, in no particular order…

 

  1. Aoife - “Infinite Runner”

The first game we wanted to showcase today comes from Aoife! Aoife decided to make an infinite runner style game with a really cool cutscene at the beginning. She also challenged herself to combine the theme for this Game Jam with one of our previous themes which was “Honey I Shrunk The Code Zone”.

In this game, Zonebot decides to look under their bed and in a surprising turn of events they are shrunk down and have to escape while avoiding all of the smelly socks that they’ve kicked underneath.

You need to press spacebar to jump and the longer you avoid the socks the more points you get! This is such a creative game, and we’re really impressed with the hard work Aoife put into the opening cutscene - well done Aoife!

 

  1. Simon - “The Heavenly Apple and the Door”

Up next we have a platformer style game from Simon! Like Aoife, Simon came up with a really cool narrative for his game. Zonebot needs to climb some precarious platforms to reach a door at the very top - but watch out, the platforms occasionally turn invisible so you need to remember where they are!

If you reach the door at the top, it means that you win… but that’s not all! Simon added an ending screen that tells us there are always more secrets to be found and all will be revealed when the core of the heavenly apple shines white. This game is awesome to play, and the story is so intriguing we can’t help but want to find out more! Great job Simon!

 

  1. Tyrone - “Don’t Look Under The Bed”

Like Simon, Tyrone also decided to work on a platformer for this Game Jam. He added loads of different features such as a win screen, a game over screen, enemies that chase you around, and a really cool spotlight feature that makes most of the screen dark so only a small amount of light follows Zonebot around. Tyrone intentionally made his game quite tricky, which means it’s even more satisfying when you finally reach the bed on the top platform!

We love the effort that Tyrone put into designing his game over and win screens, they look really cool against the dark backdrop! 

 

  1. Charlie - “The Extraterrestrial Life of Charlie”

Charlie decided to make a choose your own adventure game for his Game Jam entry! In this game, Charlie is sitting on his bed and is sad because his friend Miles has moved to Iceland - oh no! You have two choices - text Miles or eat a twix.

If you eat a twix nothing happens, but if you text Miles then Charlie and Miles have a lovely conversation where Miles reveals he’s actually coming home in 2 weeks, phew!

Charlie also included a menu screen with a play button which looks awesome. We love the message behind Charlie’s game, great job!

 

  1. Izyan - “Don’t Open the Door!!!!!!”

Our final game for this showcase comes from Izyan! In this platformer, Izyan made himself the playable character and he needs to climb the platforms to get to the door. If he opens the door, a scary monster jumps out. 

There are lots of cool visuals in Izyan’s game. There are floating pumpkin lanterns in the background and bats raining down from above which is very fitting for the spooky season. When the monster jumps out from behind the door, they also make a funny noise!

We also love that he changed the background to be the night sky and the platforms are white which makes them pop, amazing work Izyan!



With that, we reach the end of our mid Game Jam showcase. We’ve seen amazing games across the board so it was really hard to choose just five, well done to everyone who has taken part so far! If you want to play some of the games yourself then just visit the Game Jam tab on the dashboard to check out all of the games from past Jams.

Want to get involved? The Game Jam continues next week so there’s still time to get stuck in, it’s free for anyone to join! We can’t wait to see what else our coders come up with, until next time…

Happy coding!

How a game jam works

  1. Six to eight weeks of club

    An hour a week, the same mentor, a group of no more than six. Over a term the pieces stack up: events, loops, variables, functions, and whatever else the thing they are building turns out to need.

  2. Then the holidays, and a theme

    We announce a theme and stop there. No brief, no worksheet, and no deadline you can fail. It is the one stretch of the year with an unbroken run at a single idea, which is why most of the building happens here rather than in the term.

  3. Then somebody else plays it

    Finished games go up on our own platform and on this page, where sharing between members is moderated by mentors. Other children play them and award XP. Having a stranger pick up the thing you made is the part that keeps children coming back.

The games our members made

67 games 64 makers 1,043 XP awarded by other members Built in MakeCode and Scratch

Every one of these is playable in the browser, no account needed. Have a go at a few.

MakeCode 69 XP (coding experience points)

Embedded

by DanielBarnard

here it is, my gamejam project there is a built in tutorial to learn how to play you can press "H" on your keyboard to…

MakeCode 50 XP (coding experience points)

Don't Look Under The Bed

by Yuji

unfinished ⬥︎□︎⬥︎ ⍓︎□︎◆︎❒︎ ♑︎◆︎●︎●︎♓︎♌︎●︎♏︎📬︎ ⬥︎♋︎⬧︎⧫︎♓︎■︎♑︎ ⍓︎□︎◆︎❒︎ ⧫︎♓︎❍︎♏︎ □︎■︎ ⧫︎❒︎♋︎■︎⬧︎●︎♋︎⧫︎♓︎■︎♑︎…

MakeCode 44 XP (coding experience points)

The Bed...

by Max17

Press space bar to shoot and exit bed. Also to move press arrow keys or W A S D

Scratch 34 XP (coding experience points)

Flashlight Fiasco

by PatrickMentor

Boo!! Prepare for a spooky surprise in my newest game, FLASHLIGHT FIASCO! Use the ARROW KEYS to move around the haunted…

Scratch 23 XP (coding experience points)

Don't Look Under The Bed

by Jessica4

reed the fordhoon and do what it seais and yous the up and down kees to moov you can do the for tuoon more then onec ok…

Scratch 23 XP (coding experience points)

Don't Look Under The Bed

by Eitan

Beat 3 diffrent levels to get to your bed watch out for the monster in your bed but your house is really weird i dont…

Scratch 21 XP (coding experience points)

Don't Look Under The Bed

by SamN

it is just a game.........right? btw there is also a boss battle GOOD LUCK left arrow = left right arrow = right space=…

Scratch 20 XP (coding experience points)

Don't Look Under The Bed

by Isaacchambers

run away from pumpkin,tryto go to bed ,spider galore

Scratch 19 XP (coding experience points)

Zkj'p Hkkg Zsijw Wkh Ehg

by Thornwormhole

Bill is here RUN!!!!! Arfshhsl Gjhdhixj Hjgkeffy check this out for a Gravity Falls spooks

MakeCode 16 XP (coding experience points)

Don't Look Under The Bed

by Luna4

Makecode VN, make decisions to help everyone go to bed happy!

Scratch 16 XP (coding experience points)

Frankenstein's Monster

by DoodleDoggy110

please play Space jump arrow keys move still in alpha and a bit buggy

Scratch 15 XP (coding experience points)

Don't Look Under The Bed

by Ninja coder

Instructions:Jump on the blocks .Reach the end.Avoid enemy ghosts.Space bar to jump.Arrow keys to move.

Scratch 15 XP (coding experience points)

Don't Look Under The Bed

by Mark

you cimb up and then when you get to the bed a jumpscare pops up out of no where

Scratch 15 XP (coding experience points)

extreme pumpkin

by Sharkboy17

in extreme pumpkin you have to jump on the platforms (be warned ghost jump scare).

Scratch 15 XP (coding experience points)

Don't Look Under The Bed

by Theo55

"JUST PLAY IT PLEASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS…

Scratch 15 XP (coding experience points)

Do not touch the bed!

by davisjunior15

use the arrow keys to move and DO NOT TOUCH THE BED !!!!!!!!!!!!!!!!!!

Scratch 10 XP (coding experience points)

Don't Look Under The Bed

by Henry18

there are no ruls exsept one you will louse and you have 0.0000000000001 secons to finde out the…

Scratch 10 XP (coding experience points)

bed boy

by BearNunes

MakeCode 8 XP (coding experience points)

the flashlight[horror]

by Timi-Alex

PLEASE READ BEFORE PLAYING:UP TO START Turn on the flashight with, A,press B, for instructions, but be warned there will…

MakeCode 7 XP (coding experience points)

Don't Look Under The Bed

by Ella1

You are the red player. Try to take over as much area of the tilemap as you can in the time. Dosurroundingnt bump into…

Scratch 4 XP (coding experience points)

Don't Look Under The Bed

by ThomasLethby

When you look under the bed, you get points. If you look under the bed whilst the monster's there, you lose points and…

Scratch 4 XP (coding experience points)

Don't Look Under The Bed

by Eliseus

Click on something to flip it (except the floor) Just don't flip or look under the bed.

MakeCode 1 XP (coding experience points)

Don't Look Under The Bed

by BBuilder

All is quiet as your ready for bed but something is wrong... (Best Game Ever!)

Scratch

/

by Niall

Scratch

escape halloween

by BenElmas

jump and collect coins to get your score higher

Scratch

go to bed

by GRISHAAN

MakeCode

WLB Teaser

by MalakaiOConnor

This is a teaser for a larger project I am to start work on in Godot. If you enjoy this... thanks, it means a lot…

About our game jams

A game jam is a themed build: we announce a theme, and children across the clubs spend a few weeks making something from it. There is no brief beyond the theme and nothing to finish by a deadline you can fail. Children share what they made on our own platform, where chat and sharing between members is moderated by mentors.

Jams run alongside the ordinary weekly clubs rather than instead of them. A Game Dev Club session is one hour a week, in a group of no more than six, with the same DBS-checked, STEM-certified mentor each week.

Children build their own games rather than working through a set course, starting in Scratch or MakeCode and moving to Python and TypeScript when they are ready.

Past themes have included Evolution, Elemental Powers, The Wall of Doom and Strange Sports, and the results range from a two-screen platformer to something genuinely strange that only makes sense to its author. Both count. A jam is the one point in the year where the brief is deliberately loose, which is when children who normally follow instructions carefully surprise everybody.

Mentors write a note on every child after every session, which is how we know when somebody is ready to move up a level, or would rather stay where they are. Levels move down as readily as up, so the work always fits.

More than a third of our members are autistic or have ADHD, based on what parents tell us when they join, and in 2025 we received the Autism Inclusion Award from the National Autistic Society.

Children can keep the camera off, type instead of speaking rather than being put on the spot, take a break without it disrupting anyone, and step away and come back.

Jams tend to be where that matters most: a deadline nobody set and a theme nobody has to interpret the same way is a much easier place to take a risk than a classroom is.

Live clubs run online across the UK and in person across Essex, Hertfordshire, Cambridgeshire and Suffolk. Over 1,000 children are enrolled. In 2026 we were ranked second in the UK in Club Hub UK’s Top 100 Children’s Activity Providers, scored by five independent judges on safeguarding, inclusivity and community impact.

More like this

The blog is in two halves. Guides are the evergreen explainers written by the mentors who teach the clubs, covering the questions parents actually ask: what comes after Scratch, how to support a coding-mad child when you cannot code yourself, and what works for autistic and ADHD children.

Club news is the other half, and it is where posts like this one live: game jams, Minecraft builds and weekly roundups, written up by whoever ran the session. Neither is marketing. If you want to know what an hour actually looks like before you book anything, club news is the more honest read of the two.

The first session is a free taster and we do not ask for card details. Book a free taster session, see what it costs, or read about support for neurodivergent children.

Chat to our mentors